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Senior 3D Animator & Rigger (Unreal Engine)

Yesterday 2026/09/04
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Job description

ABOUT YOU

We’re looking for a Senior 3D Animator & Rigger who is passionate about creating realistic, high-quality animations and technically complex rigs for real-time projects. You enjoy working at the intersection of animation and tech — bringing characters and creatures to life while building the systems that support them.


You have a strong understanding of animal movement and behavior, and you’re comfortable taking ownership of the full animation process — from crafting believable motion to implementing and fine-tuning it in Unreal Engine.


You’re also confident on the technical side: working with MetaHuman rigs, exploring facial animation workflows (including MetaHuman Animator), and building advanced rigs for animals, including muscle simulation. Whether using existing auto-rig tools or developing custom solutions, you’re able to adapt your approach to fit the needs of the project.


ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.


RESPONSIBILITIES


  • Create realistic animal animations (locomotion, behavior, reactions)
  • Ideally work with Animation Blueprints in Unreal Engine
  • Set up state machines and blend spaces
  • Integrate animations into gameplay in collaboration with programmers
  • Work with IK, root motion, and physically accurate movement
  • Optimize animations for real-time performance
  • Maintain a high level of realism and visual quality

REQUIREMENTS


    • 5+ years of experience in 3D animation (games / real-time / simulators)
    • Strong proficiency in Unreal Engine (UE4 / UE5)
    • Excellent understanding of animal anatomy and movement
    • Experience with Maya, Blender, or MotionBuilder
    • Understanding of Animation Blueprints, IK, and retargeting
    • Experience with Motion Matching
    • Ability to work independently and make animation decisions
    • English: working proficiency (Upper-Intermediate or higher) Nice to Have
      • Experience working on simulators or realistic projects
      • Experience with motion capture (including animals)
      • Experience with Control Rig in Unreal Engine
      • Experience optimizing animations for performance
      • Experience with plugins and custom solutions in UE5

Please send:


  • Portfolio / showreel (required)



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