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Senior Software Engineer

Today 2026/09/10
Other Business Support Services
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Job description

Join our R&D team building Viz Engine, a real-time 3d rendering and compositing platform used by major players in the broadcast industry around the globe.
Viz Engine powers live television graphics, virtual studios, and real-time visual storytelling for some of the world’s largest broadcasters.
Responsibilities: Develop and maintain core features of a large-scale C++ real-time rendering engine Work on real-time graphics pipelines based on OpenGL and transitioning to Vulkan Optimize rendering performance, memory usage, and latency for live broadcast scenarios Design and implement new rendering, compositing, and GPU-based features Lead technical debt reduction and improve stability in a large, long-lived codebase Collaborate closely with QA Across Vizrt, we all work with our shared purpose in mind; to deliver more stories, better told.
That is because we believe that stories have the power to impact not just the audience, but the teller as well.
A well-crafted and well-delivered story can change the world.
We strive and innovate to deliver the best software-defined visual storytelling tools to the world’s storytellers across broadcast, media, public service, enterprise, not-for-profit, education, health, houses of worship, in fact wherever there is a need to educate, entertain or inform.
Because that is what stories do, it is why they are important.
4 billion humans see the stories that our customers tell every day.
So, for us diversity is not an optional objective, it is a simple reality.
Our customers’ customers are diverse, our customers are diverse, Vizrt gains strength from being diverse It is true that we hold our diversity to be essential, it is something we constantly nourish and pay attention to, but it is not something we take for granted.
We do not tolerate discrimination or harassment.
We champion inclusion and we value each other’s stories, and we relish their telling We offer similar benefits in all locations - these include competitive compensation, paid vacation, Medical insurance, provident fund contributions.
Recruitment Process Recruiter Screening Team Interview Case Interview Final Interview Expert-level proficiency in modern C++ Solid knowledge of real-time graphics programming and the 3D rendering pipeline Hands-on experience with OpenGL and/or Vulkan Experience with build systems and dependency management (CMake, vcpkg).
Deep understanding of multithreading, synchronization primitives, and low-latency system design.
Experience in profiling and debugging tools.
Bonus Skills: Experience in the broadcast workflows and/or knowledge of Broadcast I/O (SDI, NDI, ST 2110) and video codecs.
Experience in cross-platform development (Windows/Linux) and CI/CD (GitHub Actions).
UI experience with the Qt framework.
Ready to Apply?
If you’re excited about real-time graphics and high-performance C++ systems, we’d love to hear from you.
Apply with your CV and a short note about your experience.
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