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Job Summary
UBISOFT is seeking an Intermediate R&D Engineer to prototype and validate new technologies that improve game testing and quality control. This role focuses on building rapid prototypes and running experiments using GenAI, VLMs (Vision-Language Models), and AI/ML to explore automation opportunities across QC. You will work closely with the R&D Manager and cross-functional partners to translate ideas into measurable experiments, evaluate feasibility, and iterate toward proof-of-value prototypes. This role provides an excellent opportunity to gain hands-on experience in software development, automation, and quality control processes within the gaming industry.
Job Duties / Responsibilities
Core Responsibilities
Build rapid prototypes using GenAI/VLM/ML to address QC and testing pain points.
Design and execute experiments: define hypotheses, datasets/inputs, evaluation criteria, baselines, and success metrics (accuracy, precision/recall, latency, cost, robustness).
Implement data pipelines for experiments: data collection, cleaning, labeling support, and dataset versioning (as needed for proofs-of-concept).
Explore and compare approaches and document trade-offs.
Integrate prototypes with existing internal tools/test systems at a lightweight level (APIs, CLIs, plugins) to enable user trials and feedback.
Analyze experiment results, identify failure modes, and iterate quickly based on findings and stakeholder input.
Maintain reproducible research practices: experiment tracking, configuration management, and clear documentation of assumptions and limitations.
Collaborate in agile workflows: estimate assigned tasks, provide status updates, and incorporate feedback iteratively.
Learning Opportunities
Gain hands-on experience with software development and automation tools.
Develop a deeper understanding of software testing lifecycles.
Enhance coding and debugging skills in a collaborative environment.
Learn about CI/CD pipelines and version control systems.
Core Competencies
Eager to Learn: Highly motivated and quick to grasp new concepts.
Experimental Mindset: Comfortable with ambiguity; able to form hypotheses and learn quickly through iteration.
Pragmatic Engineering: Delivers prototypes that are usable and measurable, without over-engineering.
Analytical Thinking: Interprets results critically; understands bias, variance, and common evaluation pitfalls.
Collaboration: Works well with technical and non-technical stakeholders; communicates trade-offs clearly.
Adaptability: Keeps pace with rapidly evolving AI/ML tooling and best practices.
Behavioral Competencies
Curiosity: Passion for exploring new technologies and their applications.
Teamwork: Ability to collaborate effectively with diverse teams.
Adaptability: Willingness to take on new challenges and adapt to changing priorities.
Seniority:
Having at least 5 years of coding experience in above languages,
B.E/BTech/MTech/MS Computer Science in computer science or equivalent.
Technical Competencies
Hands on Knowledge of Python programming.
Good understanding of AI/ML concepts.
Familiarity with software development and testing processes.
Exposure to CI/CD tools (e.g., Jenkins, TeamCity) and version control systems (e.g., Git).
Solid understanding of debugging and troubleshooting techniques.
Good to have understanding of other languages such as C++ and C#.
Nice to have experience working with game engine
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