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Job description

Undertake activities related to the design and development of Vision software and the 3D world edition tool suite as part of the core Product team.
Demonstrate the ability to comprehend, create and debug C++ and C# modules Hands on development in vision engine API’s is mandatory Use and enhance a range of Unigine tools Contribute to innovation initiatives by providing solution (including using advance AI/ML based tools) Update methods documents, technical and functional documentation Set clear self (in consultation with supervisor) goals and KPIs.
Monitoring self-performance on productivity, quality, compliance to process & standards is important according to the Engineering KPIs.
Support a healthy and motivating work environment and atmosphere, work with the team effectively.
Implements business initiatives including prompt corrective action plans for areas with below threshold performance.
Ensure efficient and economical performance in accordance with operating budgets, year-end goals and objectives.
Manage work assignments, productivity & quality, and process compliance in line with Sogeclair India goals, processes, and guidelines.
Adhere to all policies procedures and work instructions within the discipline of Sogeclair India Quality expectations.
Working in close collaboration with the Team in France and Adelaide and with 3D graphics lead, participate in regular discussions, ensure constant & consistent collaboration, and provide constant updates of the ground situation in Pune.
12+ years if Exp in development, Team management and project execution Hands on development experience in Unigine/Unity/Unreal engines (3D environment, Blueprint, code, etc.
). Hands on experience in modelling using C++ and C#.
Aware of Data structure in C++ OOPS concepts Performance optimization Experience of working on projects involving Distributed Software Systems design and development will be highly preferable.
Understanding of key concepts in computer graphics and virtual reality technology.
Skills in 3D mathematics (e.
g. matrix/vector mathematics) Experience analyzing requirements and developing designs that meet requirements Knowledge of software design principles, including the use of UML Ability to work within an Agile workflow Problem solving skills Ability to diagnose and debug software problems.
Experience in using 3D modelling tools like 3D Studio Max, Maya or Blender is desirable.
Experience with databases, SQL is desirable Knowledge of network protocols (TCP/UDP), is desirable Experience with configuration management and defect tracking tools Initiative and a willingness to learn.
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