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Job description

We are looking for a skilled 3D Artist with strong experience in PC game development to create high-quality 3D assets that enhance gameplay and visual storytelling.
The ideal candidate should be comfortable working in real-time engines, collaborating with designers and programmers, and delivering optimized assets for PC platforms.
Responsibilities Create high-quality 3D models, including characters, environments, props, and weapons for PC games Develop low-poly and high-poly models with optimized topology Create and apply PBR textures (Albedo, Normal, Roughness, Metallic, etc.
) Ensure assets meet performance and memory optimization standards for PC Work closely with Game Designers, Animators, and Programmers Integrate assets into game engines like Unity Maintain visual consistency with the game’s art style Participate in feedback sessions and iterate on assets based on reviews Follow naming conventions, asset pipelines, and documentation standards 28 days in a year of paid time off Regular team engagement events Work with a passionate team Eligibility for employee stock options Work From Home Paid Time Off (Vacation, Sick & Public Holidays) Health Care Plan (Medical, Dental & Vision) Family Leave (Maternity, Paternity) "Cereal before milk".
Tentworks Interactive California is an equal-opportunity employer.
We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status 3–4 years of professional experience as a 3D Artist in PC games Experience with stylized or realistic art styles Basic knowledge of rigging and animation Familiarity with lighting and rendering in game engines Knowledge of version control tools (Perforce, Git) Experience with texturing tools such as Substance Painter and Substance Designer Strong understanding of UV mapping, baking, and PBR workflows Solid knowledge of real-time asset optimization Ability to read and follow concept art and technical briefs .
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