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Unreal 5 Technical Artist - Black Ember Games

17 days ago 2026/08/14
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Job description

ABOUT YOU


We are looking for a skilled and collaborative Technical Artist to join Black Ember Games in Berlin. This is a hybrid position requiring a minimum of 3 days per week in our Berlin office.


You are someone who sees the seams between art and engineering not as friction, but as opportunity. You think visually and reason technically, and you find genuine satisfaction in building the systems, tools, and pipelines that let a creative team do their best work without fighting the engine to do it.


You've shipped real games. You know what a well-built asset pipeline feels like versus a chaotic one, and you have the scars to prove the difference matters. You're equally at home writing a Python tool to automate a tedious workflow, debugging a shader that's tanking performance, or sitting with an artist to help them understand why their mesh is blowing the draw call budget.


We're a small team with big ambitions and an indie mindset. That means we move fast, share ownership broadly, and genuinely want to hear your ideas — not just execute a task list. If you're energized by that kind of environment and want to help build something from the ground up, we'd love to hear from you.


This is a hybrid position with a minimum of 3 days per week in our Berlin office. As a Technical Artist, you will act as the bridge between art and engineering — translating visual intentions into optimized systems, scalable pipelines, and tools that empower the whole team to create. As a team with an indie mindset, we are not adherent to a stringent hierarchy and set of processes… if you know a better way to do something, bring that to the table, discuss, and set a new direction with art leadership.


ABOUT US


Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.



For more information, visitxsolla.com.


ABOUT BLACK EMBER GAMES


Black Ember Games, an all-new development team within Xsolla, is looking for a Senior Producer to join our team building an asymmetrical multiplayer FPS using Unreal Engine 5.


Our small internal team operates with an indie mindset, fueled by our passion for games. We're a diverse,  lively group dedicated to exploring new ideas within genres we love to play. We enjoy a hybrid work model, collaborating in our central Berlin and Novi Sad offices.



RESPONSIBILITIES


Pipeline & Workflow

Design, build, and maintain efficient art pipelines and asset workflows that support artists across all disciplines — from concept through final integration


Develop and maintain tools, scripts, and automation solutions (Python, MEL, Blueprint, or similar) to reduce friction and improve team efficiency


Define, document, and enforce art standards and best practices across the project


Engine & Technical Implementation

Own the technical implementation and optimization of materials, shaders, and visual effects within Unreal Engine 5, ensuring they meet both aesthetic and performance targets


Manage and optimize asset integration across characters, environments, VFX, and UI, including polygon budgets, texture resolution, LODs, and draw call management


Profile and debug performance issues using Unreal Insights and other profiling tools, partnering with engineers to implement solutions


Implement and maintain material libraries, shader networks, and PBR workflows, ensuring consistency and reusability across the project


Support procedural content workflows using tools such as PCG, Houdini, or equivalent systems


Cross-Discipline Collaboration

Act as the primary technical resource for the art team, providing guidance, training, and hands-on support across character, environment, VFX, and lighting pipelines


Partner closely with engineers to validate asset creation practices, monitor performance metrics, and ensure art and tech requirements are aligned


Review and validate outsourced and third-party assets for technical compliance before integration


Contribute to technical documentation and help build a culture of shared knowledge across the team



QUALIFICATIONS


Required Qualifications Technical & Professional Skills

Minimum 3 years of experience in game development, with a focus on technical art


Demonstrated experience with performance profiling and optimization, including the use of Unreal Insights, GPU Visualizer, and similar tools to identify and resolve CPU/GPU bottlenecks


Strong understanding of physically-based rendering (PBR), real-time rendering limitations, and cross-platform optimization


Shipped at least 1 Unreal Engine game as a Technical Artist


Strong proficiency in Unreal Engine 5, including the Material Editor, Blueprint scripting, asset pipelines, and performance optimization tools


Familiarity with procedural tools such as Houdini or PCG (Unreal's Procedural Content Generation framework)


Demonstrated experience with scripting or tool development in Python, MEL, or a comparable language


Experience with version control systems (Perforce, Git, or SVN)


A portfolio or demo reel demonstrating shipped work, with clear breakdowns of your technical contributions


Soft Skills

Strong communicator across both technical and non-technical disciplines


Self-directed and proactive — able to identify problems and drive solutions without waiting to be asked


Collaborative and generous with knowledge; committed to raising the level of the whole team


Communication and Location

High level of professional English proficiency (written and verbal) is required


Located in or near Berlin, Germany


Preferred Qualifications

Understanding the approaches to working with, and the limitations of Nanite Meshes and the Lumen Lighting System.


Proficiency with UE5 World Partition and large world workflows, including data layers, level streaming strategies, and HLOD management


Proficiency in Substance Painter and/or Substance Designer


Solid experience with industry-standard DCC tools such as Maya, Blender, or 3ds Max, including rigging, skinning, and scripting


Experience with Niagara VFX system within Unreal Engine


Knowledge of HLSL/GLSL shader programming


Experience working with outsourced or distributed international art teams


Experience on live service titles or post-launch content pipelines


Fluency in German (English fluency required)



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