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Who We Are
Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world.
What We Offer
Location:
You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more.
At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits.
Job Summary:
We are seeking an experiencedUnity Developerwith over five years ofexpertisein creating immersive AR/VR applications. The ideal candidate willpossessa solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.
Experience - 7 - 10 Years
Education - B.E/B.Tech
Key Responsibilities:
Architect and develop scalable AR/VR applications using Unity3D.
Creating andmaintaininginteractive AR and VR user experiences using Unity.
Collaborate with cross-functional teams including designers, artists, and backend developers.
Collaborating with other developers to define, design, and ship new features.
Optimizerendering pipelines and application performance across devices.
Integrate AR/VR SDKs
Implement UI/UX for immersive environments.
Conduct code reviews and mentor junior developers.
Stay current with emerging technologies and best practices in AR/VR.
Continuously learning and adapting to new tools and platforms
Technical Skills:
CoreC#Development:
Very Strong knowledgeC#andMonobehaviorframework
StrongObject-Oriented Programming (OOP)knowledge
Writing efficient, reusable, and reliable code.
Maintaining code quality, organization, and automatization.
Documenting code and technical specifications for easy reference and future development.
Very StrongknowledgeofSoftwareDesignPatternswith their implementationUnity andwriting decupled code,theoretical knowledge candidate will be rejected upfront
Factory
AbstractFactory
SRP
Command
Strategy
IOC
State
DOTS
Generics
Good knowledge of consuming rest API
Strong knowledge ofUnity Profiler & Performance Optimization
Strong logical and debugging skills
Multiplayer development knowledge
Strong communicationskills, fluent in English
Unity Engine
Unity 6
Lighting, Materials, and Post-Processing
GPU Instancing & Draw Call Optimization
Unity URP/HDRP pipelines
MecanimAnimation Systemand Blend tree
Rigging & IK Systems
Rigid body, Colliders, and Physics Materials
Unity Addressable & Asset Bundles
Experience with game physics and particle systems
Candidate with below skill will beprioritized
Git, GitHub, GitLab
Jenkins, CI/CD pipelines
Experienceonworking withazureDevOps or JIRA software for task management
Agile/Scrum methodologies
Experience on Hands on VR
Additional Information
Time Type:
Employee Type:
Travel:
Relocation Eligible:
Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.
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